Nezumi

•  Ability Score Increase. Your Dexterity score increases by 2, and your Constitution score increases by 1.

•  Size. Nezumi are between 3 and 4 feet tall and weigh between 40 and 80 pounds. Your size is Small.

•  Speed. Your base walking speed is 30 feet.

• Superior Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

• Sunlight Sensitivity. You have disadvantage on Attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

• Keen Smell. Nezumi have an advantage on Wisdom (Perception) checks that rely on smell.

• Alchemist’s Lore. Whenever you make an Intelligence (History) check related to alchemical items, you can add twice your proficiency bonus instead of any other proficiency bonus that may apply.

•  Fury of the Small. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.

•  Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.

•  Languages. You can speak, read, and write Common and Nezumi