Pan

A rare sight in the Hamelin Frontier, the Pan are humanoids with the appearance of goats, deer or bulls from the land of Kyros (a Greek like empire).

Pan Traits

Ability Score Increase

Your Strength score increases by 2, and your Constitution score increases by 1.

Speed

Your base walking speed is 30 feet.

Size

Pan average over 6 feet in height, and they have strong, stocky builds. Your size is Medium.

Horns

Your horns are natural melee weapons, which you can use to make unarmed strikes. When you hit with them, the target takes piercing damage equal to 1d6 + your Strength modifier.

Goring Rush

Immediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your horns as a bonus action.

Hammering Horns

Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can attempt to shove that creature with your horns using your bonus action. The creature must be no more than one size larger than you and within 5 feet of you. It must make a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier. If it fails, you push it up to 10 feet away from you.

Imposing Presence

You have proficiency in one of the following skills of your choice: Intimidation or Persuasion.

Languages

You can speak, read, and write Common and Panish.