Gnome

Before the great pilgrimage the gnome race once had the most powerful empire in Alderheim which was advance in magic and technology. However, the gnome empire collapsed due their own hubris, with their experimentation causing them to become infertile and unable to live outside their life support suits. As their empire fell gnomes retreated into their strongholds becoming the tomb for many a gnome.

The surviving gnomes in Alderheim have lost themselves in madness. This has led some gnomes to leave their strongholds and venture into the world with their madness making them to take on a persona and losing all memory of being a gnome. The first documentation of this was Henry a gnome who believed he was a human farmer.

Gnome Traits

Gnomes share a number of traits in common with each other.

Ability Score Increase

Your Strength score increases by 2, and your Intelligence score increases by 2.

Size

Gnome life support suits are between 5 and 6 feet tall and weigh between 280 and 340 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Life Support System

You were created to have remarkable fortitude, represented by the following benefits.

- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.

- You have advantage on saving throws against disease.

- You have in-built armour depending on your armour proficiency. You do not gain a benefit from wearing armour, but a shield still provides an addition to your AC.

Light – AC = 11 + your Dexterity modifier (add proficiency bonus if proficient with light armor).

Medium – AC = 13 + your Dexterity modifier (maximum of 2) + your proficiency bonus.

Heavy - AC = 16 + your proficiency bonus; disadvantage on Dexterity (Stealth) checks.

Does Not Compute

Due to their madness and alien nature gnomes have trouble communicating the right message to other non-gnomes. You roll with disadvantage for deception, intimidation and persuasion against non-gnome humanoids.

Automaton Body

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Iron Fists

When you make an unarmed strike, you can deal 1d4 + your Strength modifier bludgeoning damage instead of the normal damage.

Languages

You can speak, read, and write Common and Gnomish.